SceneNote review: a free video review and approval tool with timecoded comments
In short
- SceneNote is a free browser-based feedback tool for video and audio: paste a YouTube/Vimeo/Dropbox link or a direct MP4/MP3 URL, share the project link, and collect timecoded notes in one place.
- Reviewers do not register: a client or manager opens the link and comments right away. For approvals with external stakeholders this removes the biggest barrier.
- Feedback exports to CSV or EDL and turns into markers on the timeline in Premiere Pro, DaVinci Resolve, or Final Cut Pro – the editor never copies comments over by hand.
- Video versions (v2, v3) with separate feedback on each are free here – in Frame.io that is a paid-tier feature (from $15 per seat per month at the time of writing).
- The main limitations: projects are auto-deleted after 45 days of inactivity, the service does not host video, and player quality depends on the source platform.
Video approval is one of the tightest bottlenecks in the content pipeline I see in real estate marketing. Reels, property walkthroughs, ad videos: the edit itself takes a day, the sign-off takes a week. Feedback arrives as voice messages in WhatsApp, screenshots in Telegram, and phrases like "the logo looks off somewhere in the middle". The editor pieces it together from five chats, loses half of it, cuts a second version – and the cycle repeats.
SceneNote is a free browser-based tool that covers exactly this process: comments are tied to timecodes, annotations are drawn right on the frame, and the final list of notes exports as markers into your editing software. In this review I go through what the tool can do, how it compares to the paid Frame.io, and how to build it into an approval workflow.
What SceneNote is and how it works
SceneNote was built by Kiril Dobrev and Bryn North; in late July 2026 it launched on Product Hunt, collected around 109 upvotes, and finished 12th for the day. The niche is well established: video feedback tools have existed for years, but almost all of them are paid and require uploading your video to their servers.
SceneNote took a different route: it does not host video at all. You paste a link to YouTube, Vimeo, or Dropbox, or a direct URL to an MP4/MP3 file (audio up to 50 MB), the service builds a comment layer on top of the player, and you share the project link. That is exactly why it is completely free: no storage or bandwidth costs means no pricing tiers.
The key detail: reviewers do not register
Anyone with the link opens the project and leaves comments – no account, no install, no onboarding. For approvals with a client or a manager this is critical: the "sign up for yet another service" barrier kills more tools than any missing feature.
What it can do: from timecodes to voice notes
The feature set covers the full feedback-collection cycle:
- Timecoded comments – tied to an exact moment or a range ("from 0:12 to 0:18 the music drowns out the voice"). A note stops being "somewhere in the middle".
- Drawn annotations on the frame – circling a misplaced logo is faster than describing its position in words.
- Voice notes with automatic transcription – the client dictates a note, the service turns it into text. The habit of sending voice messages survives, and the editor gets a readable list.
- Tasks from feedback, statuses, and threads – a comment becomes a task, gets discussed in a thread, and gets closed. You can see what is already fixed and what is still open.
- Versions – upload v2, collect separate feedback on it, and the note history for each version stays unmixed.
A separate word on versions: in Frame.io version comparison and stacked feedback belong to the paid tiers, while here it is free. For the typical "draft, feedback, v2, final" cycle this is exactly the mechanic messengers lack: there the second cut just shows up in the chat as a new file, and nobody remembers which notes belonged to which version.
Export to the edit suite: why CSV and EDL matter
The most underrated part of tools like this is not collecting the notes but delivering them to the editor. SceneNote exports notes to CSV or EDL with a frame rate of your choice, and in Premiere Pro, DaVinci Resolve, or Final Cut Pro they appear as markers directly on the timeline – at the exact points the comments are tied to.
In practice this removes an entire manual step: the editor no longer copies notes out of chat threads into the project or scrubs through the video hunting for "that spot with the logo". Open the timeline – the markers are already there. The longer the video and the more notes, the bigger the saving.
SceneNote vs Frame.io and messenger threads
An honest comparison across the three typical ways teams collect feedback today:
| Criterion | Messengers | SceneNote | Frame.io |
|---|---|---|---|
| Price | Free | Free | From $15/seat per month (at the time of writing) |
| Notes tied to timecodes | No, manually in text | Yes, a moment or a range | Yes |
| Reviewer registration | Not needed | Not needed | Depends on settings |
| Versions with separate feedback | No | Yes, free | Paid tiers |
| Marker export to the edit suite | No | CSV and EDL | Yes, within the Adobe ecosystem |
| Video hosting | Files in the chat | No, works on top of links | Yes, with its own player |
| Project retention | As long as the chat lives | Deleted after 45 days of inactivity | Per plan |
Frame.io remains the standard for studios with heavy volume: its own hosting, Adobe integration, access control, storage guarantees. But for a marketing team that signs off a few videos a month with a contractor and a manager, paying for reviewer seats is usually overkill – a free layer on top of a link covers the core pain.
How to build SceneNote into your approval process
A tool by itself does not fix a process – that is a general rule I wrote about in the article on AI tools for marketers: without an owner and a set of rules, any service stays a toy. For video approval, the working setup looks like this:
- 01The editor posts a draft to Vimeo, YouTube (unlisted link), or Dropbox and creates a project in SceneNote.
- 02The link goes to everyone who signs off – the client, the manager, the marketer. One rule: feedback lives only in SceneNote, comments in chats are not accepted.
- 03A feedback deadline – 24 hours, for example. Range comments and annotations instead of "something is off in the middle".
- 04The editor exports an EDL, gets markers on the timeline, and closes the notes as tasks with statuses.
- 05The second cut is uploaded as v2 – its feedback is collected separately, and old notes never mix with new ones.
Note that the point here is not the tool but the rule that feedback lives in one place. SceneNote simply makes that rule convenient enough that people follow it. If you want to build the whole content pipeline – from script generation to approval and publishing – that is a system-level job, the kind Matveo does: there video approval becomes one stage of the pipeline instead of a separate battle in messengers. The next step for such a system is automating the routine stages with agents, which I cover in the article on AI agents in marketing.
Limitations worth knowing upfront
SceneNote being free is a consequence of its architecture, and that comes at a price:
- Projects are auto-deleted after 45 days of inactivity. For an active approval cycle that is fine, but the service cannot serve as an archive of feedback – export the final lists to CSV and keep them on your side.
- Player quality depends on the source platform. The service shows whatever YouTube, Vimeo, or Dropbox serves: the source's bitrate, lag, and restrictions carry over into playback.
- No accounts means no personalization. No history of your projects, no team settings, no roles or access rights. Access to a project equals knowing the link, so confidential material should go through unlisted links on the source platform.
- Audio is limited to 50 MB when uploaded as a direct file.
A separate question is the durability of the service itself. It is a young product from two developers with no visible monetization model; I would not rely on it as the only store of feedback history. Using it as the working approval layer with exported results – yes; as an archive – no.
Frequently asked questions
What is SceneNote?
SceneNote is a free browser-based tool for collecting feedback on video and audio. You paste a link to YouTube, Vimeo, Dropbox, or a direct MP4/MP3 file, share the project link, and reviewers leave timecoded comments, draw annotations on the frame, and record voice notes with automatic transcription – no registration required. Feedback exports to CSV or EDL and appears as markers on the timeline in Premiere Pro, DaVinci Resolve, and Final Cut Pro.
Is SceneNote really free? What is the catch?
Yes, at the time of writing the service is completely free. The reason is architectural: SceneNote does not host video but works on top of links to YouTube, Vimeo, and Dropbox, so it has no storage costs. The flip side: projects are auto-deleted after 45 days of inactivity, playback quality depends on the source platform, and there are no accounts or access roles.
How is SceneNote different from Frame.io?
Frame.io is a paid platform (from $15 per seat per month at the time of writing) with its own video hosting, access control, and deep Adobe integration. SceneNote is free, works on top of external links, and requires no registration from reviewers; versions with separate feedback, which Frame.io includes in paid tiers, are available here at no cost. Studios with heavy volume are better off with Frame.io; for a team with a few videos a month, SceneNote is usually enough.
How do I hand off feedback from SceneNote to the editor?
Through export: the service dumps all comments to CSV or EDL with a frame rate of your choice. The EDL imports into Premiere Pro, DaVinci Resolve, or Final Cut Pro, and every note becomes a marker on the timeline at its exact point – the editor does not have to copy comments by hand or hunt for the right spots in the video.
Ruslan Matveev
I build marketing as a system. Founder of Matveo, shipping AI products.
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